| Level
| KXP
| Spells
| TH
|
| 1 | 0 | (none) | +1 |
| 2 | 10 | (none) | +2 |
| 3 | 20 | (none) | +3 |
| 4 | 40 | (none) | +4 |
| 5 | 80 | (none) | +5 |
| 6 | 160 | (none) | +6 |
| 7 | 320 | (none) | +7 |
| 8 | 640 | (none) | +8 |
| 9 | 1200 | (none) | +9 |
| 10 | 1500 | (none) | +10 |
| 11 | 1800 | (none) | +11 |
| 12 | 2100 | (none) | +12 |
| 13 | 2400 | (none) | +13 |
| 14 | 2700 | (none) | +14 |
| 15 | 3000 | (none) | +15 |
| 16 | 3300 | (none) | +16 |
| 17 | 3600 | (none) | +17 |
| 18 | 3900 | (none) | +18 |
| 19 | 4200 | (none) | +19 |
| 20 | 4500 | (none) | +20 |
| 21 | 4800 | (none) | +21 |
| 22 | 5100 | (none) | +22 |
| 23 | 5400 | (none) | +23 |
| 24 | 5700 | (none) | +24 |
| 25 | 6000 | (none) | +25 |
| 26 | 6300 | (none) | +26 |
| 27 | 6600 | (none) | +27 |
| 28 | 6900 | (none) | +28 |
| 29 | 7200 | (none) | +29 |
| 30 | 7500 | (none) | +30 |
| 31 | 7800 | (none) | +31 |
| 32 | 8100 | (none) | +32 |
| 33 | 8400 | (none) | +33 |
| 34 | 8700 | (none) | +34 |
| 35 | 9000 | (none) | +35 |
| 36 | 9300 | (none) | +36 |
|
| Str | Dex | Con | Int | Wis | Chr
| Cml | AT | hp | TH | Div
|
| +10 | +5 | +5 | +0 | +0 | +0 | +0
| +0 | +6 | +0 | ÷1
|
| Requisites: | Str 18, Dex 18, Con 18, Class Slots 2, Race Slots 1 |
| Alignment: | Any G |
| HD/level: | 3d10 |
| Weapon Prof.: | |
| To Hit Table: | 0+level |
| Save Table: | 2*Custom |
| Reference: | One Punch Man |
| Groups: | Warror , Archetype |
| Complexity: | CF=5 |
| “I'm just a guy who's a hero for fun.” |
| Counts as Human with 3 for 2 trading. Bald and bored with your existence. Vulnerable mosquitos. |
| Immune SEL=1 pain. Immune SEL=3 fatigue. Immune knockback |
| Each Level: Spend 3 weapon prof’s: +1 level Exc Dex. |
| Each Level: +1 gauge meter points |
| Level 1: Free DL=LVL naive Cyborg companion named Genos. |
| Level 1¶¶: Your Saitama Martial Arts Moves have +1 idmg melee that ignores all WR, aWR, DR, aDR, ER, iWR, iaWR, iDR, iaDR, iER, DT, iDT, inertial barrier, displacement, "-blah/attack", damaging shields, mirror images, spell/psi shields, skins, and +ed or better weapons. |
| Level 2: Mouth's bP: Destroy a weapon. |
| Level 2: Immune laws of physics (for ex. action: reaction, escape velocity, terminal velocity, air resistance, etc). |
| Level 3: Immune EE=2 heat |
| Level 3: x10 better senses among basic 5. |
| Level 4: Immune EE=2 cold |
| Level 4: Parrying shield melee/missile 100% back |
| Level 5: Immune kinetics and telepathy. |
| Level 5: Immune SEL=3 Stun |
| Level 6: 1V: Interplanetary Teleport (must have line of effect). |
| Level 6: Immune EE=3 force and pressure. |
| Level 7: 0, 1/s: Melee dmg is vile this segment. |
| Level 7: Immune hostile environments. |
| Level 8: DT0. |
| Level 8: Immune EE=1 eelement electricity (any number of e's). |
| Level 9: +(LVL-8) iTH for your Saitama Martial Arts Moves. |
| Level 9: Can affect intangible foes. |
| Level 18: Your Saitama Martial Arts Moves ignore planar displacement and immunity to weapons/matter/physical attacks. |
| Level 27: Your Saitama Martial Arts Moves are no resistance. |
| Level 27 ¶: Your Saitama Martial Arts Moves have +1iidmg that ignores all defenses less than [xN], where N is your multiplier. |
| Saitama Martial Arts Moves: |
| Maneuver |
Tier |
Type |
Method |
#Act |
Notes |
| Normal Punch |
1st |
h |
Strike |
1P |
Hand 1d6 dmg |
| Karate Chop |
1st |
h |
Strike |
1P |
Hand 1d8 dmg |
| Consecutive Normal Punches |
2nd |
h |
Strike |
2P, 3 gauge |
1/d: Two full P actions of vile unarmed attacks |
| Today's Bargain Day at the Supermarket |
2nd |
xh |
Strike |
1P, 2 gauge |
Uppercut knockback = dmg in ft. |
| Justice Enforcement |
2nd |
s |
M/P Tier 2 |
1M, 3 gauge |
1/d: x10 Str this segment; 正義執行 symbol appears |
| Serious Mode |
2nd |
s |
M/P Tier 2 |
1M, 6 gauge |
Enter SEL=1 Serious Mode |
| Undeniable One Punch |
Serious |
xh |
Strike |
1bP/1bV, 4 gauge |
Parry P action + one Deathtouch punch; 死 symbol appears |
| We about Done Here? |
Serious |
xh |
M/P Tier 2 |
1P, 3 gauge |
1/d: x10 Str score this round |
| Serious Side Hops |
Serious |
xs |
M/P Tier 2 |
1bV, 2 gauge |
CL natural Mirror Images |
| Serious Punch |
Serious |
xh |
Strike |
1P, 3 gauge |
Blow x10 dmg; knockback = dmg in ft. |
| Consecutive Serious Punches |
Serious |
xh |
Strike |
1P, 6 gauge |
Each next P action is Blow x10 dmg; knockback after all attacks |
|